This Unity project features my take on a Rube Goldberg machine. It relies on a lot of moving objects to bring the system to it's end stage with all four balls landing in their boxes. The system makes use of Unity's colliders, rigid bodies, and physics mechanisms but does not utilize any code. I tried to create some form of gears and seesaws to push around the objects along with dominos and angled boxes. I also played around with different materials for the objects to make the scene look nicer.

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